Beware though, as moving forwards/backwards or turning either your hull or turret all increase the size of this circle. The more accurate guns tend to have smaller aiming circles, whereas less accurate guns have larger ones. The aiming circle represents the area where your shot could possibly go. This ring of dots is called the 'aiming circle'. Therefore, you should only shoot when these two V's line up.Īfter these two V's line up and your tank is stopped, the dots appear to shrink around them. When the trigger is pulled, it will always shoot in the direction the gun is pointed (the V that is surrounded by dots) regardless of where you are aiming. This is because the more faded V that stays centered on the screen is where you are currently aiming and the more vibrant V that moves is where the gun is currently pointing. However, upon closer inspection, one can see that there are actually TWO upside-down V's, one atop the other. The aiming system looks like a circle of green dots around an upside-down V. The first mechanic to affect you, before you even shoot, is the aiming system. Shooting is a term used for the group of actions that go into effect when you pull the trigger. It boils down to two sub-sections: Shooting and Penetration. Shooting is an important part of this game, and is probably the most complicated system in the game.
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